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Sprite creator 3
Sprite creator 3










Only takes effect when Trim Type is set to Auto. The default value is 1, and the range of values is 0~1. Set the transparency threshold, trim off the pixels whose transparency is below the set value. Used to view the offset of the rectangle in Texture Packer asset.įor details, please refer to the Auto Trim for SpriteFrame documentation Used to see if the sub-asset in the Texture Packer asset is rotated. The spriteFrame has the following properties: Property When the image sub-asset is selected in the Assets panel, a thumbnail of the image is displayed below the Inspector panel. Image assets will use thumbnails of their own pictures as icons in the Assets panel. Use the default asset import method to import image assets into the project, then set the type of image as sprite-frame in the Inspector panel:Ĭreator will then automatically create a spriteFrame resource under it as shown below: Sprite Frame is a container for UI rendering and basic graphics, which manages the clipping and tiling data on top of a Texture2D asset (by holding a reference to it). Resource Management Considerations - meta files Hello everyone, I am a, Welcome to my official account.Build a Scene Image Using the Scene PanelĬustom Materials for 2D Rendering ObjectsĭragonBones ArmatureDisplay Component ReferenceĬreate a List of Dynamically Generated ContentĬreating Animation Components and Animation Clips Please refer to the documentation for more parameters : /creator/man… ( front end zml) Let's explore together !

sprite creator 3

Stay Cocos3.x in There are many other operations You can pay attention to my official account. Stay Cocos 3.x in Click on the image, Change the picture type The value is sprite-frame Property can be directly dragged Through examples, we come to the conclusion that It can be seen from the above operation that you can't drag directly, So how should we operate ? Cocos 2.x How to useĬocos 3.x Is it feasible to drag directly ?

sprite creator 3

To the node Sprite Components, You can display the pictures in the project resources in the scene, This is the official website Sprite The explanation ofĪdd to Sprite After component, By getting from Explorer Drag and drop Texture or SpriteFrame Type of resource to Sprite Frame Property reference, You can go through Sprite Component displays the resource image.

sprite creator 3

Sprite( spirit ) yes 2D The most common way to display images in games, Add. Recently used Cocos Developed two games, The first one uses Cocos 2.x, The second paragraph uses Cocos 3.x, Use Cocos 3.x I found a lot when I was 2.x Some operations that can be used directly 3.x That won't be possible Just take this Sprite Come on ! official Sprite Introduction to component usage :












Sprite creator 3